Both are nevertheless significantly faster than the Neo Geo CD - a console which is notorious for its slow disc access speeds. Loading times are similar but manifest at different points of the game the PlayStation version takes longer to load between matches, but gets to the character selection screen slightly faster than the Saturn. It generally compares favourably to its PlayStation counterpart however a lower quality port with noticeably distorted graphics in most scenes and which occasionally exhibits slowdown during gameplay. The Saturn version of the game is a relatively faithful conversion of the original game but omits some frames of animation. The PlayStation 2 version is more or less near perfect, with a selection of original or arrange soundtracks.The sub-boss character Yacupo is the protagonist of Sunsoft's Trip World, which never saw a release on Sega systems.įollowing its Neo Geo MVS (and AES) release, Galaxy Fight was brought to three CD-ROM-based platforms with arranged music the Neo Geo CD, the PlayStation, and this Sega Saturn version. Although the gameplay of these home ports is intact, expect the usual minor cuts in animation and load times. The Japanese PS1 version is available for download in North American territories on the PSN for the PS3 and PSP, thanks to Monkey Paw Games. Only the Saturn version was localized for American gamers, as the PS1 version was only released in Japan and Europe. All three versions used arranged soundtracks, although since the music is hardly noteworthy to begin with, it doesn’t really matter. As a two-player game, though, it’s not at all bad – overall, it’s nothing special, but an alright game overall, and it’s worth checking out just to see how it eventually led into Waku Waku 7.Īlthough originally released for the Neo Geo, Sunsoft ported the game to the Neo CD, Saturn and PlayStation. And the single player game is almost ruined by the most annoyingly cheap AI since Art of Fighting 2, which will effortlessly counter your each and every move. So while the pacing is pretty fast, the movements still feel stiff. There aren’t even any super attacks, and the few combos that exist are difficult to pull off. Each of the characters can dash forward or backward, but beyond that, there aren’t too many fancy moves to perform. The A, B, and C buttons are mapped to weak, medium, and heavy attacks – this kind of control mapping is pretty annoying, because you’re not sure which of said attacks are punches and kicks. Unlike most 2D fighters, the backgrounds in Galaxy Fight loop infinitely, so you can never corner your foe. The parallax effects give an impressive sense of depth, especially when the characters move apart and the camera zooms out a la Samurai Shodown. The lake in Gunter’s stage casts some cool looking reflections, and there are tons of little fuzzy creatures in Roomi’s stage that inhabit both the foreground and background. The backgrounds themselves are rarely inspired, but there are plenty of interesting effects that aid the visuals. So overall it’s about 80% deadly serious, 20% totally absurd.Īs the setting might suggest, each background takes place on a different planet. Things get more out of control with Yacopu, which seems to be ripped from the killer rabbit found in Monty Python and the Holy Grail. Most of the cast feels kind of unintentionally lame, but then you get to G-Done…and then there’s no way that the developers couldn’t have realized how dumb the roster was. Galaxy Fight feels a bit off because it’s not entirely sure if wants you to take it seriously or not. He has all of the same moves (a fireball, a jumping punch, and a spinning kick, which is amusing considering he doesn’t have any legs.) Bonus-kun is a huge, frowning punching bag dressed as Ryu from Street Fighter, who challenges you during bonus rounds.
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